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Microsoft Flight Simulator Downloads for Flight Simulator X, FSX FS2004. Free Access to freeware addons for your Microsoft Flight Simulator...

 

 

 

 

 

 

 
 


 


 FS2004 Scenery: FS2004 AIRPORT HARD SURFACE S9 V1b High Resolution

FS2004 Scenery
FS2004 AIRPORT HARD SURFACE S9 V1b High Resolution Airport Hard Surface S9 brings ERA X Hard Core Reality to FS9! New generations of realistic HIGH RESOLUTION textures included are runway 11, 12, asphalt, taxiway marks, concrete, and grass detail...hard surfaces with winter textures. Realistic Spotlight and Halo texture now with resized runway, and other select lights. All textures overwhelming with contrasting detail. Intended for and created by Hard Core FS Enthusiasts! Get Real! By Brian Neitzel


Admin Note: www.fsdownload.com Flight Simulator X Downloads: FS2004, FS2002, FSX, CFS3 Aircraft, Addons, Downloads.


 
FS2004 AIRPORT HARD SURFACE S9 V1b High Resolution

Category:
MS Flight Simulator FS2004 scenery / FS2004 Downloads Civil scenery
Compatibility: FS2004
Filesize: 25.36 MB
Added on: Dec-01-2007


===============================


AIRPORT HARD SURFACE S9
V1b High Resolution

=============================== R 11/22/07


Airport Hard Surface S9 brings ERA X Hard Core Reality to FS9! New generations of realistic HIGH RESOLUTION textures included are runway 11, 12, asphalt, taxiway marks, concrete, and grass detail...hard surfaces with winter textures. Realistic Spotlight and Halo texture now with resized runway, and other select lights. All textures overwhelming with contrasting detail. Intended for and created by Hard Core FS Enthusiasts! Get Real!



---------> FILES <---------


-> Freeware

-> High Resolution p/cm textures for FS9!

-> Intended for and created by Hard Core FS Enthusiasts!

-> Use files and information at your own risk!



-------> PRE INSTALL <-------

||
/

** BASIC KNOWLEDGE OF FS9, EDITING, AND MODIFING TEXTURES...HELPFUL

** FILES OVERWRITE! BACK UP ORIGINALS! (RECOMMENDED)



---------> INSTALL <---------

||
/

1) OPEN ARCHIVE TO ANY LOCATION


2) PLACE "TEXTURE" FILES TO: X:FS9TEXTURE FOLDER

** If choosing winter textures first, detail bitmaps are in the other texture folder.


3) PLACE GRASS DETAIL TO: X:FS9SCENERYWORLDTEXTURE FOLDER

4) PLACE dlgsplash.bmp TO: X:FS9Uires FOLDER IF YOU WISH TO INSTALL THE SPLASH

5) INSTALL COMPLETE




-------> DISCLAIMER <-------


** Halo screenshots are scaled 1:1, as you can see in the default halo JPEG, the lights on the Boeing 727 look like "glow balls"!

** Texture file sizes, formats, and seams are utmost quality and realistic color from pc to pc to me. Some files maybe a little large for some PC'S, which may hinder performance. If performance is an issue, and you are unable to manipulate tiles, this modification may not be for you! As we, all know, running hardware and simulator quality settings at maximum helps detail, but may hinder performance.


** No winter texture instructions...you will manually have to manipulate them for your winter wonderland. Any other instruction is unsaid.


** For those who don't have FSX yet, taxiway Marks are from the outstanding FSX, and are resized from 512x512 341KB DDS to 256x256 64KB dxt3, and modified to work in FS9. The size difference is insignificant. I tried to make the texture appear tattered with a realistic warm contrast. Get FSX! (Recommended)




---------> ISSUES <---------


** If you just installed the halo texture and your runway lights are small do not panic, this is normal with this resized texture. The image on the halo bitmap that links runway lights, marker lights on select aircraft, and size template for other various lights has minimal shadowing to allow resizing without issues. To me marker lights and other various lights are too big, mostly around 600 feet away from them, they seem like some other kind of landing light or "glow balls". I resized the template on the halo.bmp that controls this to help the issue, the halo.bmp texture included is resizable with minimal distortion, but I noticed a couple of drawbacks:

1) The runway lights may be too small. Installing the light scalar and increasing the surface scalar value will fix this issue. (See light scalar)

2) Other lights on the aircraft may seem to disappear until you pan away after install! Theory is various aircraft designed, scaled to the default texture. A possible fix for this is to go into the aircraft CFG file and in the lights section, relocate the light away from the aircraft so you can see it in the simulator, if utilizing AHS texture. It seems like a lot, but if you want to fly around with glow balls hanging off your aircraft have fun! This adjustment takes less time than it does to make a peanut butter, and jelly sandwich! Good Luck, All editing is at your own risk!

** Various light sizes may need adjusting. Use LIGHT SCALAR to do this. Follow instructions below to dial in light size...if desired.


||
/

"""""""""""""""""""""""""""
RUNWAY LIGHT SCALAR for FS9

"""""""""""""""""""""""""""

EDIT AT YOUR RISK!



Ensure "show hidden files" = "ON"

LOCATED-> startcontrol panelfolder optionsview



Backup original CFG (recommended)



LOCATED-> C:Documents and SettingsYOUR USER NAMEApplication DataMicrosoftFS9



After opening the CFG file, right clicking on it and creating a shortcut on your desktop, or putting it on your tool bar may help in editing.



To reconfigure runway light size copy & paste the following four lines under fs9.cfg [Display]: ENSHURE IT'S UNDER! --> [Display]


RUNWAY_LIGHTS_SURFACE_SCALAR=1.00 // RUNWAY LIGHTS
RUNWAY_LIGHTS_VASI_SCALAR=1.00 // VAI LIGHTS
RUNWAY_LIGHTS_APPROACH_SCALAR=1.00 // APROUCH BARS
RUNWAY_LIGHTS_STROBE_SCALAR=1.00 // STROBES






--------> Example <--------

||
/

[DISPLAY]
UPPER_FRAMERATE_LIMIT=0
TEXTURE_BANDWIDTH_MULT=40
RUNWAY_LIGHTS_SURFACE_SCALAR= 1.666
RUNWAY_LIGHTS_VASI_SCALAR= 1.444
RUNWAY_LIGHTS_APPROACH_SCALAR= 1.222
RUNWAY_LIGHTS_STROBE_SCALAR= 1.444




----------> INFO <----------


The frame rate in the example above is zero... this means it will be unlimited, this may become an issue in multiplayer mode! The norm is around 20.


Tweak the values after the equal sign in the added lines. Start at 1.00 (recommended), I am sure you will want to increase SURFACE_SCALAR value. (See example)


Smaller the value...light will decrease in size, for example 1.50 vs. 0.055


You may need to cycle the sim to achieve your desired results.

Regenerate the CFG by holding the "CONTROL" + "SHIFT" key down while starting FS9 and a new CFG will generate if the CFG file is the problem.




Enjoy!


Brian Neitzel
pcguru@inbox.com
 




 
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