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 Flight Simulator X: FSX AFCAD Files Tampa Intl (KTPA) Florida

Flight Simulator X - AFCAD Files.

FSX AFCAD Files Tampa Intl (KTPA) Florida This airport update was designed with the latest version of ADE (Airport Design Editor) and made only for the FSX default airport: one file with the Crosswind runway operating, where all 3 runways will be used for Takeoff/landing and one file as the default runway operation: All 3 runways now renumbered to, 1L/19R, 1R/19L (the 1's are now the primaries) and 10/28, all Navaids also corrected for them, all taxiways and taxi signs updated to the latest charts, assigned parking with extra parking, extra fuel trucks, lighted helipad, support vehicle roads rebuilt and many other improvements, airport views are from inside the control tower (when in tower view) please view the readme before installation. by Ray Smith



Microsoft Flight Simulator FSX FS2004 Flight Simulation Addons Freeware Downloads: FSX AFCAD Files Tampa Intl (KTPA) Florida

 


 


Category:
Flight Simulator X / AFCAD

Additional Download Details FSX AFCAD Files Tampa Intl (KTPA) Florida
Author: Ray Smith
Home: Visit
Downloads: 445
Version: FSX
Compatibility: Flight Simulator X
Filesize: 869.14 Kb
Added on: May-19-2012

 

 
Other Downloads submitted by Ray Smith ...
 
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    FSX Scenery Kennedy Intl 'KJFK' New These 2 BGL files
    FSX Scenery Tokyo (Haneda) Intl - RJTT - Japan
 
[ Show Full List ]

 


FSX AFCAD Files Tampa Intl (KTPA) Florida

 


FSX AFCAD Files Tampa Intl (KTPA) Florida

 




Tampa Intl (KTPA) Florida by Ray Smith


This airport update was designed with the latest version of ADE (Airport Design Editor) and made only for the FSX default airport: one file with the Crosswind runway operating, where all 3 runways will be used for Takeoff/landing and one file as the default runway operation: All 3 runways now renumbered to, 1L/19R, 1R/19L (the 1's are now the primaries) and 10/28, all Navaids also corrected for them, all taxiways and taxi signs updated to the latest charts, assigned parking with extra parking, extra fuel trucks, lighted helipad, support vehicle roads rebuilt and many other improvements, airport views are from inside the control tower (when in tower view) please view the readme before installation.





There are 4 BGL files: KTPA_ADE_RS.BGL, KTPA_ADE_CW_RS.BGL, KTPA_ADE_CVX.BGL and a KTPA_ADE_OBJ.BGL file


Runway Operation Files:
The KTPA_ADE_CW_RS.BGL file is with the Xwind runway 10/28 activated where all 3 runways will be used Simultaneously,
The KTPA_ADE_RS.BGL file is the same as the default runway operation.
Assigned parking is the same in both files.



To Install:

If you are using my earlier version please remove/delete these files first or overwrite them, if you would rather keep them remove them to another folder not associated with FSX.

1. Take the KTPA_RS.BGL runway file of your choice (only one) and the KTPA_ADE_CVX.BGL file and place both of these files into: Flight Simulator X/Addon Scenery/scenery folder

2. Take the KTPA_ADE_OBJ.BGL file and place this file into: Flight Simulator X/Scenery/Global/scenery folder

3. There are some jetway extensions, and to see these you need to add the textures for them, please follow these steps:

NOTE: If you have already done this with any of my other airports then this step is not necessary.

Browse to the FSXSceneryNAMETexture folder. Go down the list until you see jfk_jetway.dds (day texture) and jfk_jetway_LM.dds (night texture).
"COPY" them from that folder and "PASTE" them into the SceneryGlobalTexture folder.

4. Start up the Flight Sim and the changes will be present


IMPORTANT NOTE: PLEASE ONLY USE ONE RUNWAY KTPA_RS.BGL FILE AT A TIME:
i.e: make sure there is only ONE of the KTPA_RS.BGL FILES and the KTPA_ADE_CVX.BGL file in the Addon Scenery/scenery folder at any time, remove/delete any other KTPA.bgl to avoid incorrect parking and other airport conflicts.

If you have any AI Traffic Addons please make sure they have "NOT" installed another Afcad for this airport as this will also cause a conflict.

PLEASE NOTE: when using ATIS with the KTPA_ADE_CW_RS.BGL file you will hear the fake runways as well as the airport runways, this is the method used in activating non parallel runways and should be ignored or if preferred use the version KTPA_ADE_RS.BGL.


OPTIONAL:
There are flood lights in the cargo area, if you wish to see these you need to add the textures for them (this is not mandatory as they are only scenery objects set at "Dense") please follow these steps:

NOTE: If you have already done this with any of my other airports then this step is not necessary.

"Browse" to the FSXSceneryASIATexture folder. Scroll down the list until you see NAR_jetway.dds (day texture) and NAR_jetway_LM.dds (night texture).

"COPY" them from that folder and "PASTE" them into the Scenery/Global/Texture folder.


To Uninstall:

1. Delete/remove the BGL files and the default airport will then be active.



[COPYRIGHT]

NO PART OF THESE FILES CAN BE SOLD OR DISTRIBUTED FOR FINANCIAL GAIN, THIS IS SOLELY FREEWARE.
THESE FILES ARE NOT TO BE BUNDLED OR RE-UPLOADED WITHOUT THE AUTHORS CONSENT.
THESE FILES ARE NOT TO BE CHANGED AND RE-UPLOADED WITHOUT THE AUTHORS CONSENT.




Acknowledgements
_________________________________

ADE Utility (Freeware) - Jon Masterson.........http://www.scruffyduck.org.uk/
This also has a download centre for many other ADE files.

Please visit here for more information...........http://www.airportdesigneditor.co.uk

Any questions relating to ADE can be answered at www.fsdeveloper.com/forum......look for Airport Design Editor

Jim Vile for his Technique that activates crosswind runways, and help with the complexities of runway renumbering.

And my ever enduring wife to put up with the hours I spend making these files.



TIP: when in tower view at KTPA: go to your control settings and look for the "View track/pan Toggle"
allocate a keyboard key stroke to it (i allocated a button on my controller) this will unlock the user aircraft, then you can use the hat switch to pan 360 degrees around the airport, hitting the key stroke again (in my case a button) will return you to the user aircraft position

Enjoy and Happy flying

Ray

cry@orcon.net.nz




 




 
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